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Re: Need help running dos game under XP Pro |
| message from 1 on 30 May 2004 |
I realize what you have said-
What I am trying to get across is that in Home- the programs that were
stripped off make it easier to make a game work(and not for this specific
reason - it just works that way)-
XP no longer has DOS- It's a DOS shell and the DOS games that do finally
work in XP are so sped up it isn't worth it- Find an old 3.1-98se machine
that some one is getting rid of in favor of an XP machine and use it for DOS
games- Any of my old D&D games that did run in XP weren't able to set my
sound correctly and ran so fast It was insta death.
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| cquirke (MVP Win9x) replied to 1 on 31 May 2004 |
Not sure how that fits, unless you're thinking of different account
rights or simple file sharing or something - AFAIK, both Home and Pro
offer the same compatibility settings for DOS apps.
YMMV more on whether you use FATxx or NTFS, or whether you had first
set up the PC as FATxx before converting to NTFS vs. installing onto
NTFS in the first place. The last is most likely to set file
permission detail that may be restrictive, whereas avoiding NTFS
altogether also avoids the whole file permission thing.
XP is NT 5.1, and NT never had DOS - only the emulation thereof.
Win9x had a more compatible emulation within Windows, plus the option
to run a true DOS mode instead of Windows.
I think the best solution for old DOS games is to write an emulator
that would isolate the hardware and manage the speed issues - as if
the DOS PC were an alien platform, like the ZX Spectrum.
Newer DOS games used real-time-clock for timing, but even so, they may
not run or run oddly due to timing issues. The first I saw fall prey
to this was Tyrian, which crashed when CPUs went over 300MHz or so.
The most accurate diagnostic instrument
in medicine is the Retrospectoscope
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| David Candy replied to Jimmy S. on 1 Jun 2004 |
How would compatability mode help a dos program?
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| Jimmy S. replied to David Candy on 31 May 2004 |
It is the first option to suggest as it's the easiest to implement.
Cheers!
Jimmy.
"David Candy" <david@mvps.org> wrote in message news:OC2SMMzREHA.3056@TK2MSFTNGP11.phx.gbl...
How would compatability mode help a dos program?
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| David Candy replied to Jimmy S. on 1 Jun 2004 |
It also does nothing. Compat changes environment and API functions for =
WINDOWS programs.
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| Jimmy S. replied to David Candy on 31 May 2004 |
The information has helped a lot of people. I chose to continue
to include the information especially since some Windows games
"appear" to be DOS games to the person posting but they aren't.
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| 1 replied to Jimmy S. on 1 Jun 2004 |
I have personally had SOME ... not much but some success with compatibility
mode running dos games- such as Descent 1. But my D&D games are crap in XP.
So tastes great, less filling.
My suggestion still remains as getting an older machine with 9x or ME and
using it for your DOS games.
"Jimmy S." <Private> wrote in message
news:uZ32C9zREHA.3988@tk2msftngp13.phx.gbl...
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http://mvp.support.microsoft.com
http://support.microsoft.com/default.aspx?scid=sz;en-us;top
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Archived message: Re: Need help running dos game under XP Pro (Microsoft WinXP)